Given an SE(3) matrix representing a rigid-body motion, compute its inverse without using inv() or pinv() .
Flip the main diagonal of a matrix
Remove from a 2-D matrix all the rows that contain at least one element less than or equal to 4
"Power matrix" of two vectors
Pose interpolation in 2D
Create a 3D rotation matrix
Invert a 3D rotation matrix
Relative points in 2D: problem 3
Pose from bearing angles in 2D
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