Simulink 3D Animation
Visualize dynamic system behavior in a virtual reality environment
Simulink 3D Animation™ links Simulink® models and MATLAB® algorithms to 3D graphics objects in virtual reality scenes. You can animate a virtual world by changing position, rotation, scale, and other object properties during desktop or real-time simulation. You can also sense collisions and other events in the virtual world and feed them back into your MATLAB and Simulink algorithms. Video from virtual cameras can be streamed to Simulink for further processing.
Simulink 3D Animation includes editors and viewers for rendering and interacting with virtual scenes. With the 3D World Editor, you can import CAD and URDF file formats as well as author detailed scenes assembled from 3D objects. The 3D world can be viewed immersively using stereoscopic vision. You can incorporate multiple 3D scene views inside MATLAB figures, and interact with the virtual world using a force-feedback joystick, space mouse, or other hardware device. Simulink 3D Animation supports X3D, an ISO standard file format and run-time architecture for representing and communicating with 3D scenes and objects.
Building 3D Worlds
The 3D World Editor offers a hierarchical view of VRML objects that make up the virtual world. It contains object, texture, transform, and material libraries that are stored locally for easy access.
Using 3D Content from the Web
You can build 3D worlds with several 3D authoring tools and export them to the X3D or VRML97 format for use with Simulink 3D Animation. In addition, you can download 3D content from the web and use it to assemble detailed 3D scenes.
Importing CAD Models
3D World Editor lets you manipulate 3D objects imported from most CAD packages for developing detailed 3D worlds that animate dynamic systems modeled in Simscape Multibody™, Robotics System Toolbox™, and Aerospace Blockset™. Simulink 3D Animation enables you to process X3D and VRML files created by CAD tools such as SolidWorks® and PTC Creo™. You can also import CAD models from STL, FBX, DAE COLLADA, URDF, and SDF file formats into the 3D World Editor.
Simulink 3D Animation includes viewers that let you navigate the virtual world by zooming, panning, moving sideways, and rotating about points of interest known as viewpoints. Establish viewpoints to emphasize areas of interest, guide visitors, or observe an object in motion from different positions. During simulation, you can switch between these viewpoints.
Building User Interfaces Containing 3D Worlds
The Simulink 3D Animation Viewer integrates with MATLAB figures so that you can combine virtual scenes with MATLAB Handle Graphics® and multiple views of one or more virtual worlds.
Remote Viewing of 3D Worlds in a Web Browser
The Simulink 3D Animation Web Viewer works with web browsers to display virtual worlds on computers, phones, and tablets. You can open a virtual world on your computer then view it remotely in a web browser on a mobile device or a computer even if it does not have Simulink 3D Animation installed.
MATLAB Interface to 3D Worlds
From MATLAB, you can read and change the positions and other properties of VRML objects, read signals from VRML sensors, create callbacks from graphical tools, record animations, and map data onto 3D objects. Use MATLAB Compiler™ to generate standalone applications that include Simulink 3D Animation functionality.
Simulink Interface to 3D Worlds
From Simulink, control the position, rotation, and size of a virtual object in a scene to visualize its motion and deformation. During simulation, object properties in the scene can also be read into Simulink. You can adjust views relative to objects and display Simulink signals as text in the virtual world. 2D outputs of synthetic cameras defined in the virtual world can be streamed into Simulink for video processing. You can also trace the 3D trajectory of an object in the associated virtual scene.
3D Input Devices
Simulink 3D Animation provides Simulink blocks and MATLAB objects that enable you to use hardware input devices (including 3D mice and force-feedback joysticks) to manipulate objects in virtual worlds. These can also be used to drive any Simulink block or control MATLAB based algorithms.
Simulink 3D Animation lets you detect collisions of point clouds, ray fans, and primitive geometries with surrounding virtual reality objects. You can model ultrasonic, LIDAR, and touch sensors.
Recording Scene Data
Simulink 3D Animation enables you to create frame snapshots (captures) of a virtual scene or record animations as video files. You can schedule and configure recordings of animation data into AVI 2D video files and 3D animation X3D files for future playback. 3D Animation files let you inspect recorded animations with full virtual reality viewing experience — observe scenes from different viewpoints and use stereoscopic vision.
Animations for Real-Time Applications
Use C code generated from Simulink models with Simulink Coder™ to drive animations. Enhance your hardware-in-the-loop simulations or rapid prototyping applications on Simulink Real-Time™ and Simulink Desktop Real-Time™ by providing a visual animation of your dynamic system model as it connects with real-time hardware.
Full X3D support
X3D (Extensible 3D), the current ISO standard for representing 3D scenes, is now the Simulink 3D Animation default format
VR Sink and VR Source blocks support string data types
Work with PROTO definitions directly in the 3D World Editor
Collision sensor nodes allow simulation of LIDARs, distance and touch sensors
Offscreen video rendering
Stream the VR to Video block without the need to keep the viewer window open during simulation
FBX file Import
Load FBX files as nodes in virtual reality worlds