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Hi Creative Coders!
I've been working my way through the problem set (and enjoying all the references), but the final puzzle has me stumped. I've managed to get 16/20 of the test cases to the right answer, and the rest remain very unsolvable for my current algorithm. I know there's some kind of leap of logic I'm missing, but can't figure out quite what it is. Can any of you help?
What I've Done So Far
My current algorithm looks a bit like this. The code is doing its best to embody spaghetti at the moment, so I'll refrain from posting the whole thing to spare you all from trying to follow my thought processes.
Step 1: Go through all the turns and fill out tables of 'definitely', 'maybe', and 'clue' based on the information provided in a single run through the turns. This means that the case mentioned in the problem where information from future turns affecting previous turns does not matter yet. 'Definitely' information is for when I know a card must belong to a certain player (or to no-one). 'Maybe' starts off with all players in all cells, and when a player is found to not be able to have a card, their number is removed from the cell. Think of Sudoku notes where someone has helpfully gone through the grid and put every single possible number in each cell. 'Clue' contains information about which cards players were hinted about.
Example from test case 1:
definitelyTable =
6×3 table
G1 G2 G3
____________ ____________ ____________
{[ 0]} {0×0 double} {0×0 double}
{0×0 double} {[ -1]} {[ 1]}
{0×0 double} {[ 6]} {[ 0]}
{[ 3]} {[ 4]} {0×0 double}
{0×0 double} {[ 0]} {0×0 double}
{[ 5]} {[ 3]} {0×0 double}
maybeTable =
6×3 table
G1 G2 G3
_________ _______ _______
{[ 0]} {[2 5]} {[1 2]}
{[ 4]} {[ 0]} {[ 0]}
{[2 4 6]} {[ 0]} {[ 0]}
{[ 0]} {[ 0]} {[1 4]}
{[ 1 4]} {[ 0]} {[ 1]}
{[ 0]} {[ 0]} {[2 4]}
clueTable =
6×3 table
G1 G2 G3
____________ ____________ ____________
{0×0 double} {[ 5 6]} {[ 2 4]}
{[ 4 6]} {[ 4 6]} {0×0 double}
{[ 2 6]} {[ 5 6]} {0×0 double}
{0×0 double} {[ 4]} {[ 4 5 6]}
{[ 4]} {0×0 double} {[ 1 4 6]}
{[ 2 5]} {0×0 double} {[ 2 4 5 6]}
(-1 indicates the card is in the envelope. 0 indicates the card is commonly known.)
Step 2: While a solution has not yet been found, loop through all the turns again. This is the part where future turn info can now be fed back into previous turns, and where my sticky test cases loop forever. I've coded up each of the implementation tips from the problem statement for this stage.
Where It All Comes Undone
The problem is, for certain test cases (e.g., case 5), I reach a point where going through all turns yields no new information. I either end up with an either-or scenario, where the potential culprit card is one of two choices, or with so little information it doesn't look like there is anywhere left to turn.
I solved some of the either-or cases by adding a snippet that assumes one of the values and then tries to solve the problem based on that new information. If it can't solve it, then it tries the other option and goes round again. Unfortunately, however, this results in an infinite flip-flop for some cases as neither guess resolves the puzzle.
Essentially guessing the solution and following through to a logical inconsistency for however many combinations of players and cards sounds a) inefficient and b) not the way this was intended to be solved. Does anyone have any hints that might get me on track to solve this mystery?
% Recreation of Saturn photo
figure('Color', 'k', 'Position', [100, 100, 800, 800]);
ax = axes('Color', 'k', 'XColor', 'none', 'YColor', 'none', 'ZColor', 'none');
hold on;
% Create the planet sphere
[x, y, z] = sphere(150);
% Saturn colors - pale yellow/cream gradient
saturn_radius = 1;
% Create color data based on latitude for gradient effect
lat = asin(z);
color_data = rescale(lat, 0.3, 0.9);
% Plot Saturn with smooth shading
planet = surf(x*saturn_radius, y*saturn_radius, z*saturn_radius, ...
color_data, ...
'EdgeColor', 'none', ...
'FaceColor', 'interp', ...
'FaceLighting', 'gouraud', ...
'AmbientStrength', 0.3, ...
'DiffuseStrength', 0.6, ...
'SpecularStrength', 0.1);
% Use a cream/pale yellow colormap for Saturn
cream_map = [linspace(0.4, 0.95, 256)', ...
linspace(0.35, 0.9, 256)', ...
linspace(0.2, 0.7, 256)'];
colormap(cream_map);
% Create the ring system
n_points = 300;
theta = linspace(0, 2*pi, n_points);
% Define ring structure (inner radius, outer radius, brightness)
rings = [
1.2, 1.4, 0.7; % Inner ring
1.45, 1.65, 0.8; % A ring
1.7, 1.85, 0.5; % Cassini division (darker)
1.9, 2.3, 0.9; % B ring (brightest)
2.35, 2.5, 0.6; % C ring
2.55, 2.8, 0.4; % Outer rings (fainter)
];
% Create rings as patches
for i = 1:size(rings, 1)
r_inner = rings(i, 1);
r_outer = rings(i, 2);
brightness = rings(i, 3);
% Create ring coordinates
x_inner = r_inner * cos(theta);
y_inner = r_inner * sin(theta);
x_outer = r_outer * cos(theta);
y_outer = r_outer * sin(theta);
% Front side of rings
ring_x = [x_inner, fliplr(x_outer)];
ring_y = [y_inner, fliplr(y_outer)];
ring_z = zeros(size(ring_x));
% Color based on brightness
ring_color = brightness * [0.9, 0.85, 0.7];
fill3(ring_x, ring_y, ring_z, ring_color, ...
'EdgeColor', 'none', ...
'FaceAlpha', 0.7, ...
'FaceLighting', 'gouraud', ...
'AmbientStrength', 0.5);
end
% Add some texture/gaps in the rings using scatter
n_particles = 3000;
r_particles = 1.2 + rand(1, n_particles) * 1.6;
theta_particles = rand(1, n_particles) * 2 * pi;
x_particles = r_particles .* cos(theta_particles);
y_particles = r_particles .* sin(theta_particles);
z_particles = (rand(1, n_particles) - 0.5) * 0.02;
% Vary particle brightness
particle_colors = repmat([0.8, 0.75, 0.6], n_particles, 1) .* ...
(0.5 + 0.5*rand(n_particles, 1));
scatter3(x_particles, y_particles, z_particles, 1, particle_colors, ...
'filled', 'MarkerFaceAlpha', 0.3);
% Add dramatic outer halo effect - multiple layers extending far out
n_glow = 20;
for i = 1:n_glow
glow_radius = 1 + i*0.35; % Extend much farther
alpha_val = 0.08 / sqrt(i); % More visible, slower falloff
% Color gradient from cream to blue/purple at outer edges
if i <= 8
glow_color = [0.9, 0.85, 0.7]; % Warm cream/yellow
else
% Gradually shift to cooler colors
mix = (i - 8) / (n_glow - 8);
glow_color = (1-mix)*[0.9, 0.85, 0.7] + mix*[0.6, 0.65, 0.85];
end
surf(x*glow_radius, y*glow_radius, z*glow_radius, ...
ones(size(x)), ...
'EdgeColor', 'none', ...
'FaceColor', glow_color, ...
'FaceAlpha', alpha_val, ...
'FaceLighting', 'none');
end
% Add extensive glow to rings - make it much more dramatic
n_ring_glow = 12;
for i = 1:n_ring_glow
glow_scale = 1 + i*0.15; % Extend farther
alpha_ring = 0.12 / sqrt(i); % More visible
for j = 1:size(rings, 1)
r_inner = rings(j, 1) * glow_scale;
r_outer = rings(j, 2) * glow_scale;
brightness = rings(j, 3) * 0.5 / sqrt(i);
x_inner = r_inner * cos(theta);
y_inner = r_inner * sin(theta);
x_outer = r_outer * cos(theta);
y_outer = r_outer * sin(theta);
ring_x = [x_inner, fliplr(x_outer)];
ring_y = [y_inner, fliplr(y_outer)];
ring_z = zeros(size(ring_x));
% Color gradient for ring glow
if i <= 6
ring_color = brightness * [0.9, 0.85, 0.7];
else
mix = (i - 6) / (n_ring_glow - 6);
ring_color = brightness * ((1-mix)*[0.9, 0.85, 0.7] + mix*[0.65, 0.7, 0.9]);
end
fill3(ring_x, ring_y, ring_z, ring_color, ...
'EdgeColor', 'none', ...
'FaceAlpha', alpha_ring, ...
'FaceLighting', 'none');
end
end
% Add diffuse glow particles for atmospheric effect
n_glow_particles = 8000;
glow_radius_particles = 1.5 + rand(1, n_glow_particles) * 5;
theta_glow = rand(1, n_glow_particles) * 2 * pi;
phi_glow = acos(2*rand(1, n_glow_particles) - 1);
x_glow = glow_radius_particles .* sin(phi_glow) .* cos(theta_glow);
y_glow = glow_radius_particles .* sin(phi_glow) .* sin(theta_glow);
z_glow = glow_radius_particles .* cos(phi_glow);
% Color particles based on distance - cooler colors farther out
particle_glow_colors = zeros(n_glow_particles, 3);
for i = 1:n_glow_particles
dist = glow_radius_particles(i);
if dist < 3
particle_glow_colors(i,:) = [0.9, 0.85, 0.7];
else
mix = (dist - 3) / 4;
particle_glow_colors(i,:) = (1-mix)*[0.9, 0.85, 0.7] + mix*[0.5, 0.6, 0.9];
end
end
scatter3(x_glow, y_glow, z_glow, rand(1, n_glow_particles)*2+0.5, ...
particle_glow_colors, 'filled', 'MarkerFaceAlpha', 0.05);
% Lighting setup
light('Position', [-3, -2, 4], 'Style', 'infinite', ...
'Color', [1, 1, 0.95]);
light('Position', [2, 3, 2], 'Style', 'infinite', ...
'Color', [0.3, 0.3, 0.4]);
% Camera and view settings
axis equal off;
view([-35, 25]); % Angle to match saturn_photo.jpg - more dramatic tilt
camva(10); % Field of view - slightly wider to show full halo
xlim([-8, 8]); % Expanded to show outer halo
ylim([-8, 8]);
zlim([-8, 8]);
% Material properties
material dull;
title('Saturn - Left click: Rotate | Right click: Pan | Scroll: Zoom', 'Color', 'w', 'FontSize', 12);
% Enable interactive camera controls
cameratoolbar('Show');
cameratoolbar('SetMode', 'orbit'); % Start in rotation mode
% Custom mouse controls
set(gcf, 'WindowButtonDownFcn', @mouseDown);
function mouseDown(src, ~)
selType = get(src, 'SelectionType');
switch selType
case 'normal' % Left click - rotate
cameratoolbar('SetMode', 'orbit');
rotate3d on;
case 'alt' % Right click - pan
cameratoolbar('SetMode', 'pan');
pan on;
end
end
Fittingly for a Creative Coder, @Vasilis Bellos clearly enjoyed the silliness I put into the problems. If you've solved the whole problem set, don't forget to help out your teammates with suggestions, tips, tricks, etc. But also, just for fun, I'm curious to see which of my many in-jokes and nerdy references you noticed. Many of the problems were inspired by things in the real world, then ported over into the chaotic fantasy world of Nedland.
I guess I'll start with the obvious real-world reference: @Ned Gulley (I make no comment about his role as insane despot in any universe, real or otherwise.)
Experimenting with Agentic AI
44%
I am an AI skeptic
0%
AI is banned at work
11%
I am happy with Conversational AI
44%
9 votes
The Cody Contest 2025 is underway, and it includes a super creative problem group which many of us have found fascinating. The central theme of the problems, expertly curated by @Matt Tearle, humorously revolves around the whims of the capricious dictator Lord Ned, as he goes out of his way to complicate the lives of his subjects and visitors alike. We cannot judge whether or not there's any truth to the rumors behind all the inside jokes, but it's obvious that the team had a lot of fun creating these; and we had even more fun solving them.
Today I want to showcase a way of graphically solving and visualizing one of those problems which I found very elegant, The Bridges of Nedsburg.
To briefly reiterate the problem, the number of islands and the arrangement of bridges of the city of Nedsburg are constantly changing. Lord Ned has decided to take advantage of this by charging visitors with an increasingly expensive n-bridge pass which allows them to cross up to n bridges in one journey. Given the Connectivity Matrix C, we are tasked with calculating the minimum n needed so that there is a path from every island to every other island in n steps or fewer.
Matt kindly provided us with some useful bit of math in the description detailing how to calculate the way to get from one island to another in an number of m steps. However, he has also hidden an alternative path to the solution in plain sight, in one of the graphs he provided. This involves the extremely useful and versatile class digraph, representing directed graphs, which have directional edges connecting the nodes. Here's some further great documentation and other cool resources on the topic for those who are interested in learning more about it:
Let's start using this class to explore a graphical solution to Lord Ned's conundrum. We will use the unit tests included in the problem to visualize the solution. We can retrieve the connectivity matrix for each case using the following function:
function C = getConnectivityMatrix(unit_test)
% Number of islands and bridge arrangement
switch unit_test
case 1
m = 3; idx = [3;4;8];
case 2
m = 3; idx = [3;4;7;8];
case 3
m = 4; idx = [2;7;8;10;13];
case 4
m = 4; idx = [4;5;7;8;9;14];
case 5
m = 5; idx = [5;8;11;12;14;18;22;23];
case 6
m = 5; idx = [2;5;8;14;20;21;24];
case 7
m = 6; idx = [3;4;7;11;18;23;24;26;30;32];
case 8
m = 6; idx = [3;11;12;13;18;19;28;32];
case 9
m = 7; idx = [3;4;6;8;13;14;20;21;23;31;36;47];
case 10
m = 7; idx = [4;11;13;14;19;22;23;26;28;30;34;35;37;38;45];
case 11
m = 8; idx = [2;4;5;6;8;12;13;17;27;39;44;48;54;58;60;62];
case 12
m = 8; idx = [3;9;12;20;24;29;30;31;33;44;48;50;53;54;58];
case 13
m = 9; idx = [8;9;10;14;15;22;25;26;29;33;36;42;44;47;48;50;53;54;55;67;80];
case 14
m = 9; idx = [8;10;22;32;37;40;43;45;47;53;56;57;62;64;69;70;73;77;79];
case 15
m = 10; idx = [2;5;8;13;16;20;24;27;28;36;43;49;53;62;71;75;77;83;86;87;95];
case 16
m = 10; idx = [4;9;14;21;22;35;37;38;44;47;50;51;53;55;59;61;63;66;69;76;77;84;85;86;90;97];
end
C = zeros(m);
C(idx) = 1;
end
The case in the example refers to unit test case 2.
unit_test = 2;
C = getConnectivityMatrix(unit_test);
disp(C)
0 1 1 0 0 1 1 0 0
We can now create a digraph object D, and visualize it using its corresponding plot method:
D = digraph(C);
figure
p = plot(D,'LineWidth',1.5,'ArrowSize',10);
This is the same as the graph provided in the example. Another very useful method of digraph is shortestpath. This allows us to calculate the path and distance from one single node to another. For example:
% Path and distance from node 1 to node 2
[path12,dist12] = shortestpath(D,1,2);
fprintf('The shortest path from island %d to island %d is: %s. The minimum number of steps is: n = %d\n', 1, 2, join(string(path12), ' -> '),dist12)
The shortest path from island 1 to island 2 is: 1 -> 2. The minimum number of steps is: n = 1
% Path and distance from node 2 to node 1
[path21,dist21] = shortestpath(D,2,1);
fprintf('The shortest path from island %d to island %d is: %s. The minimum number of steps is: n = %d\n', 2, 1, join(string(path21), ' -> '),dist21)
The shortest path from island 2 to island 1 is: 2 -> 3 -> 1. The minimum number of steps is: n = 2
We can visualize these using the highlight method of the graph plot:
figure
p = plot(D,'LineWidth',1.5,'ArrowSize',10);
highlight(p,path12,'EdgeColor','r','NodeColor','r','LineWidth',2)
highlight(p,path21,'EdgeColor',[0 0.8 0],'LineWidth',2)
But that's not all! digraph can also provide us with a matrix of the distances d, i.e. the steps needed to travel from island i to island j, where i and j are the rows and columns of d respectively. This is accomplished by using its distances method. The distance matrix can be visualized as:
d = distances(D);
figure
% Using pcolor w/ appending matrix workaround for convenience
pcolor([d,d(:,end);d(end,:),d(end,end)])
% Alternatively you can use imagesc(d), but you'll have to recreate the grid manually
axis square
set(gca,'YDir','reverse','XTick',[],'YTick',[])
[X,Y] = meshgrid(1:height(d));
text(X(:)+0.5,Y(:)+0.5,string(d(:)),'FontSize',11)
colormap(interp1(linspace(0,1,4), [1 1 1; 0.7 0.9 1; 0.6 0.7 1; 1 0.3 0.3], linspace(0,1,8)))
clim([-0.5 7+0.5])
This confirms what we saw before, i.e. you need 1 step to go from island 1 to island 2, but 2 steps for vice versa. It also confirms that the minimum number of steps n that you need to buy the pass for is 2 (which also occurs for traveling from island 3 to island 2). As it's not the point of the post to give the full solution to the problem but rather present the graphical way of visualizing it I will not include the code of how to calculate this, but I'm sure that by now it's reduced to a trivial problem which you have already figured out how to solve.
That being said, now that we have the distance matrix, let's continue with the visualizations. First, let's plot the corresponding paths for each of these combinations:
figure
tiledlayout(size(C,1),size(C,2),'TileSpacing','tight','Padding','tight');
for i = 1:size(C,1)
for j = 1:size(C,2)
nexttile
p = plot(D,'ArrowSize',10);
highlight(p,shortestpath(D,i,j),'EdgeColor','r','NodeColor','r','LineWidth',2)
lims = axis;
text(lims(1)+diff(lims(1:2))*0.05,lims(3)+diff(lims(3:4))*0.9,sprintf('n = %d',d(i,j)))
end
end
This allows us to go from the distance matrix to visualizing the paths and number of steps for each corresponding case. Things are rather simple for this 3-island example case, but evil Lord Ned is just getting started. Let's now try to solve the problem for all provided unit test cases:
% Cell array of connectivity matrices
C = arrayfun(@getConnectivityMatrix,1:16,'UniformOutput',false);
% Cell array of corresponding digraph objects
D = cellfun(@digraph,C,'UniformOutput',false);
% Cell array of corresponding distance matrices
d = cellfun(@distances,D,'UniformOutput',false);
% id of solutions: Provided as is to avoid handing out the code to the full solution
id = [2, 2, 9, 3, 4, 6, 16, 4, 44, 43, 33, 34, 7, 18, 39, 2];
First, let's plot the distance matrix for each case:
figure
tiledlayout('flow','TileSpacing','compact','Padding','compact');
% Vary this to plot different combinations of cases
plot_cases = 1:numel(C);
for i = plot_cases
nexttile
pcolor([d{i},d{i}(:,end);d{i}(end,:),d{i}(end,end)])
axis square
set(gca,'YDir','reverse','XTick',[],'YTick',[])
title(sprintf('Case %d',i),'FontWeight','normal','FontSize',8)
end
c = colorbar('Ticks',0:7,'TickLength',0,'Limits',[-0.5 7+0.5],'FontSize',8);
c.Layout.Tile = 'East';
c.Label.String = 'Number of Steps';
c.Label.FontSize = 8;
colormap(interp1(linspace(0,1,4), [1 1 1; 0.7 0.9 1; 0.6 0.7 1; 1 0.3 0.3], linspace(0,1,8)))
clim(findobj(gcf,'type','axes'),[-0.5 7+0.5])
We immediately notice some inconsistencies, perhaps to be expected of the eccentric and cunning dictator. Things are pretty simple for the configurations with a small number of islands, but the minimum number of steps n can increase sharply and disproportionally to the additional number of islands. Cases 8 and 9 specifically have a particularly large n (relative to their grid dimensions), and case 14 has the largest n, almost double that of case 16 despite the fact that the latter has one extra island.
To visualize how this is possible, let's plot the path corresponding to the largest n for each case (though note that there might be multiple possible paths for each case):
figure
tiledlayout('flow','TileSpacing','tight','Padding','tight');
for i = plot_cases
nexttile
% Changing the layout to circular so we can better visualize the paths
p = plot(D{i},'ArrowSize',10,'Layout','Circle');
% Alternatively we could use the XData and YData properties if the positions of the islands were provided
axis([-1.5 1.5 -1.5 1.75])
[row,col] = ind2sub(size(d{i}),id(i));
highlight(p,shortestpath(D{i},row,col),'EdgeColor','r','NodeColor','r','LineWidth',2)
lims = axis;
text(lims(1)+diff(lims(1:2))*0.05,lims(3)+diff(lims(3:4))*0.9,sprintf('n = %d',d{i}(row,col)))
end
And busted! Unraveled! Exposed! Lord Ned has clearly been taking advantages of the tectonic forces by instructing his corrupt civil engineer lackeys to design the bridges to purposely force the visitors to go around in circles in order to drain them of their precious savings. In particular, for cases 8 and 9, he would have them go through every single island just to get from one island to another, whereas for case 14 they would have to visit 8 of the 9 islands just to get to their destination. If that's not diabolical then I don't know what is!
Ned jokes aside, I hope you enjoyed this contest just as much as I did, and that you found this article useful. I look forward to seeing more creative problems and solutions in the future.
Run MATLAB using AI applications by leveraging MCP. This MCP server for MATLAB supports a wide range of coding agents like Claude Code and Visual Studio Code.
Check it out and share your experiences below. Have fun!
Hey Creative Coders! 😎
Let’s get to know each other. Drop a quick intro below and meet your teammates! This is your chance to meet teammates, find coding buddies, and build connections that make the contest more fun and rewarding!
You can share:
  • Your name or nickname
  • Where you’re from
  • Your favorite coding topic or language
  • What you’re most excited about in the contest
Let’s make Team Creative Coders an awesome community—jump in and say hi! 🚀
Welcome to the Cody Contest 2025 and the Creative Coders team channel! 🎉
You think outside the box. Where others see limitations, you see opportunities for innovation. This is your space to connect with like-minded coders, share insights, and help your team win. To make sure everyone has a great experience, please keep these tips in mind:
  1. Follow the Community Guidelines: Take a moment to review our community standards. Posts that don’t follow these guidelines may be flagged by moderators or community members.
  2. Ask Questions About Cody Problems: When asking for help, show your work! Include your code, error messages, and any details needed to reproduce your results. This helps others provide useful, targeted answers.
  3. Share Tips & Tricks: Knowledge sharing is key to success. When posting tips or solutions, explain how and why your approach works so others can learn your problem-solving methods.
  4. Provide Feedback: We value your feedback! Use this channel to report issues or share creative ideas to make the contest even better.
Have fun and enjoy the challenge! We hope you’ll learn new MATLAB skills, make great connections, and win amazing prizes! 🚀
For the www, uk, and in domains,a generative search answer is available for Help Center searches. Please let us know if you get good or bad results for your searches. Some have pointed out that it is not available in non-english domains. You can switch your country setting to try it out. You can also ask questions in different languages and ask for the response in a different language. I get better results when I ask more specific queries. How is it working for you?
Hello MATLAB Central community,
My name is Yann. And I love MATLAB. I also love Python ... 🐍 (I know, not the place for that).
I recently decided to go down the rabbit hole of AI. So I started benchmarking deep learning frameworks on basic examples. Here is a recording of my experiment:
Happy to engage in the debate. What do you think?
Large Language Models (LLMs) with MATLAB was updated again today to support the newly released OpenAI models GPT-5, GPT-5 mini, GPT-5 nano, GPT-5 chat, o3, and o4-mini. When you create an openAIChat object, set the ModelName name-value argument to "gpt-5", "gpt-5-mini", "gpt-5-nano", "gpt-5-chat-latest", "o4-mini", or "o3".
This is version 4.4.0 of this free MATLAB add-on that lets you interact with LLMs on MATLAB. The release notes are at Release v4.4.0: Support for GPT-5, o3, o4-mini · matlab-deep-learning/llms-with-matlab
Large Languge model with MATLAB, a free add-on that lets you access LLMs from OpenAI, Azure, amd Ollama (to use local models) on MATLAB, has been updated to support OpenAI GPT-4.1, GPT-4.1 mini, and GPT-4.1 nano.
According to OpenAI, "These models outperform GPT‑4o and GPT‑4o mini across the board, with major gains in coding and instruction following. They also have larger context windows—supporting up to 1 million tokens of context—and are able to better use that context with improved long-context comprehension."
You can follow this tutorial to create your own chatbot with LLMs with MATLAB.
What would you build with the latest update?
Provide insightful answers
9%
Provide label-AI answer
9%
Provide answer by both AI and human
21%
Do not use AI for answers
46%
Give a button "chat with copilot"
10%
use AI to draft better qustions
5%
1561 votes
看到知乎有用Origin软件绘制3D瀑布图,觉得挺美观的,突然也想用MATLAB复现一样的图,借助ChatGPT,很容易写出代码,相对Origin软件,无需手动干预调整图像属性,代码控制性强:
%% 清理环境
close all; clear; clc;
%% 模拟时间序列
t = linspace(0,12,200); % 时间从 0 到 12,分 200 个点
% 下面构造一些模拟的"峰状"数据,用于演示
% 你可以根据需要替换成自己的真实数据
rng(0); % 固定随机种子,方便复现
baseIntensity = -20; % 强度基线(z 轴的最低值)
numSamples = 5; % 样本数量
yOffsets = linspace(20,140,numSamples); % 不同样本在 y 轴上的偏移
colors = [ ...
0.8 0.2 0.2; % 红
0.2 0.8 0.2; % 绿
0.2 0.2 0.8; % 蓝
0.9 0.7 0.2; % 金黄
0.6 0.4 0.7]; % 紫
% 构造一些带多个峰的模拟数据
dataMatrix = zeros(numSamples, length(t));
for i = 1:numSamples
% 随机峰参数
peakPositions = randperm(length(t),3); % 三个峰位置
intensities = zeros(size(t));
for pk = 1:3
center = peakPositions(pk);
width = 10 + 10*rand; % 峰宽
height = 100 + 50*rand; % 峰高
% 高斯峰
intensities = intensities + height*exp(-((1:length(t))-center).^2/(2*width^2));
end
% 再加一些小随机扰动
intensities = intensities + 10*randn(size(t));
dataMatrix(i,:) = intensities;
end
%% 开始绘图
figure('Color','w','Position',[100 100 800 600],'Theme','light');
hold on; box on; grid on;
for i = 1:numSamples
% 构造 fill3 的多边形顶点
xPatch = [t, fliplr(t)];
yPatch = [yOffsets(i)*ones(size(t)), fliplr(yOffsets(i)*ones(size(t)))];
zPatch = [dataMatrix(i,:), baseIntensity*ones(size(t))];
% 使用 fill3 填充面积
hFill = fill3(xPatch, yPatch, zPatch, colors(i,:));
set(hFill,'FaceAlpha',0.8,'EdgeColor','none'); % 调整透明度、去除边框
% 在每条曲线尾部标注 Sample i
text(t(end)+0.3, yOffsets(i), dataMatrix(i,end), ...
['Sample ' num2str(i)], 'FontSize',10, ...
'HorizontalAlignment','left','VerticalAlignment','middle');
end
%% 坐标轴与视角设置
xlim([0 12]);
ylim([0 160]);
zlim([-20 350]);
xlabel('Time (sec)','FontWeight','bold');
ylabel('Frequency (Hz)','FontWeight','bold');
zlabel('Intensity','FontWeight','bold');
% 设置刻度(根据需要微调)
set(gca,'XTick',0:2:12, ...
'YTick',0:40:160, ...
'ZTick',-20:40:200);
% 设置视角(az = 水平旋转,el = 垂直旋转)
view([211 21]);
% 让三维坐标轴在后方
set(gca,'Projection','perspective');
% 如果想去掉默认的坐标轴线,也可以尝试
% set(gca,'BoxStyle','full','LineWidth',1.2);
%% 可选:在后方添加一个浅色网格平面 (示例)
% 这个与题图右上方的网格类似
[Xplane,Yplane] = meshgrid([0 12],[0 160]);
Zplane = baseIntensity*ones(size(Xplane)); % 在 Z = -20 处画一个竖直面的框
surf(Xplane, Yplane, Zplane, ...
'FaceColor',[0.95 0.95 0.9], ...
'EdgeColor','k','FaceAlpha',0.3);
%% 进一步美化(可根据需求调整)
title('3D Stacked Plot Example','FontSize',12);
constantplane("x",12,FaceColor=rand(1,3),FaceAlpha=0.5);
constantplane("y",0,FaceColor=rand(1,3),FaceAlpha=0.5);
constantplane("z",-19,FaceColor=rand(1,3),FaceAlpha=0.5);
hold off;
Have fun! Enjoy yourself!
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Simulink has been an essential tool for modeling and simulating dynamic systems in MATLAB. With the continuous advancements in AI, automation, and real-time simulation, I’m curious about what the future holds for Simulink.
What improvements or new features do you think Simulink will have in the coming years? Will AI-driven modeling, cloud-based simulation, or improved hardware integration shape the next generation of Simulink?
You've probably heard about the DeepSeek AI models by now. Did you know you can run them on your own machine (assuming its powerful enough) and interact with them on MATLAB?
In my latest blog post, I install and run one of the smaller models and start playing with it using MATLAB.
Larger models wouldn't be any different to use assuming you have a big enough machine...and for the largest models you'll need a HUGE machine!
Even tiny models, like the 1.5 billion parameter one I demonstrate in the blog post, can be used to demonstrate and teach things about LLM-based technologies.
Have a play. Let me know what you think.
Is it possible to differenciate the input, output and in-between wires by colors?
I was curious to startup your new AI Chat playground.
The first screen that popped up made the statement:
"Please keep in mind that AI sometimes writes code and text that seems accurate, but isnt"
Can someone elaborate on what exactly this means with respect to your AI Chat playground integration with the Matlab tools?
Are there any accuracy metrics for this integration?