iptSetPointerBehavior
Store pointer behavior structure in graphics object
Syntax
Description
iptSetPointerBehavior(
stores the specified pointer behavior structure in the specified graphics object,
obj,pointerBehavior)obj. If obj is an array of objects,
then iptSetPointerBehavior stores the same structure in each
object.
If the figure has a pointer manager installed, then the pointer manager calls
these functions when the mouse moves over and then exits an object in the figure.
See iptPointerManager.
iptSetPointerBehavior( clears the
pointer behavior from the graphics object or objects.obj,[])
Examples
Input Arguments
Tips
If you specify a pointer behavior using
iptSetPointerBehaviorand then change the figure pointer without usingiptSetPointerBehavior, then theiptPointerManagermay not update to reflect the new behavior. Some ways to change the figure pointer without usingiptSetPointerBehaviorinclude using ROI objects such asPolygon, another graphics object, another custom UI, or code that modifies the pointer from within a callback.
Version History
Introduced in R2006a

