How can I properly communicate and edit real-time with master and child structs using GUIDE?
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Hey, first time poster! This site is very useful for asking questions. I'm doing an assignment for my engineering class (we get to figure out a lot of stuff on our own) and I have been experimenting. Currently, I have a master GUI or parent GUI that has 4 "kids". These kids modify values in the parent struct as well however I am not sure how to properly modify these values. Only one GUI is visible at a time, however.
Originally I thought simply calling the parent and kids by using:
WEIGHTSANDBALANCE('CALLBACK',hObject,eventData,handles,...)
, things like that. However, this always brought the Singleton to the front even when Visibility was set to off.
I decided that the next best thing to do was to have the parent simply have child structs inside the structure itself. This means to modify children it'd be something around
set(handles.WeightsAndBalanceHandles.text,'String','Testing stuff, man')
This works perfectly however the child cannot talk to the parent because it causes a recursion issue and MATLAB yells at me. Is there any way around this? Perhaps there's some way to do this properly that I don't understand? Thanks
7 Comments
Walter Roberson
on 14 Apr 2013
GUIDE is not designed to be able to support multiple GUI.
Ethan
on 15 Apr 2013
Walter Roberson
on 15 Apr 2013
Does the assignment require that you use GUIDE ?
Jing
on 16 Apr 2013
One way I can think of is to make both parent and child structs global, which can be achieved by using setappdata(0,...) to have them stored as appdata on root.
Ethan
on 16 Apr 2013
Jing
on 3 May 2013
Yes, GUIA is the name for handles in your case, once you change the value for GUIA, it'll reflect changes.
Answers (1)
Yao Li
on 16 Apr 2013
0 votes
I'm not quite sure what you want. But can your problem be fixed if some variables are saved to the 'base' workspace? If it works, use assignin() to assign the variables to the workspace and use evalin() to import the varaibles from workspace to the callbacks
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