Vehicle Mass distribution in Simscape Multibody
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I am trying to achieve a rather simple vehicle mass distribution with Simscape Multibody.
I have checked the static case of a table soldered to a sloped floor : as expected, all 4 legs of the table have different normal forces.
When I repeat this experiment with a car on a slope using directly the embeded exemple "sm_bumper_car", all 4 wheel normal forces are equal.
Is there something I am missing or does the explanation lie within the Spatial Contact Forces blocks?
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