Affine3D 4x4 matrix to homogeneous matrix.
Show older comments
Hello,
I am using imregtform to get the transformation matrix and register images, Affine and Rigid to compare them. After that I want to extract translation, rotation, scale etc from the transformation matrix. I know how to do that from a homogenous matrix but the method returns an affine3d 4x4 matrix that is not homogenous.
Could you please tell me how to convert it? This is how it looks:
tform=0.999912716225678 -0.00347384382740352 -0.0127472483010894 0
0.00362177295218213 0.999926157343265 0.0116001129914652 0
0.0127060100294962 -0.0116452681289324 0.999851461487823 0
-0.734363250256798 0.656910969129523 0.275948901741684 1]
Answers (1)
Prasad Mendu
on 17 Mar 2017
Edited: Prasad Mendu
on 17 Mar 2017
0 votes
You can refer to functions under "Coordinate System Transformations" section at the link below to see if one of those serves your use-case.
Categories
Find more on GPU Computing in Help Center and File Exchange
Products
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!