Handle 2 axes in one GUI

I create a GUI with 2 axes.
The first axes I would like just to display an image. Code i used is as below:
I = imread('file destination')
imshow(I)
The second one I would like to plot something on it.
Then i create a button to reset the second axes to initial condition.
But when i press it,it erase everything on second axes and the initial condition was set at first axes.
now the image on first axes was replace by the initial condition.
Anyone can help me?it's kinda urgent.
*the initial condition here is a 3D manipulator plot.

2 Comments

Would you tell me the code you used to reset the axes??
I've attached the GUI i've done so that you can get a clearer picture. You can download from here:
<<http://www.sendspace.com/file/gefazr>>
There are 2 axes that i've created. The smaller one i wish to display the robot.jpg which i've included in the folder.The bigger one is to plot the robot.But when execute it,the robot will plot at the smaller one.

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 Accepted Answer

Chandra Kurniawan
Chandra Kurniawan on 17 Dec 2011

2 votes

Hello,
I have modified your code :

16 Comments

Hi,
Sorry before. I have deleted comments in your code.
Thanks man!
Do u familiar with robotic?
I wana modified the robot appearance but i dont have any idea.
Not many :(
But I'll help you to implement your ideas in Matlab ;)
that's help alot.
basically i just want to modify the graphic.No much related to robotic i think.
As u can see,I use sticks to represent robot link.
How can I modify it to cylinder instead of stick?
Yes, you can do experiment with 'cylinder'.
Try to see help for 'cylinder', how to surf it on 3D axes.
Something like this :
[X Y Z] = cylinder(10);
surf(X,Y,Z);
axis square
I've tried that before.
Something i'm not really understand about the [X Y Z].
Is XYZ represent the starting point of the cylinder?
Let's say I have point1(x1,y1,z1) and point2(x2,y2,z2),how can i plot the cylinder from point1 to point2?
The first time I learned this thing, I also get little confussed.
But if you try to do small experiment with it, you'll get the point.
Eq : I can control the length, the X position or Y position.
Have you tried this?
[X Y Z] = cylinder(1);
Z = 10*Z;
surf(X,Y,Z);
axis([-10 10 -10 10 -10 10]);
I've tried that as well before this when I do some research for cylinder.But it cant help me to manipulate the cylinder as I want.
Because inside the GUI,the cylinder have to move in different direction,depend on the user. So,i'm thinking using the concept between 2 points to manipulate it.
Yes, I got a trouble when try to surf it from one point to other point like you said.
I have no idea, but I just try to plot from one point and then rotate it closer to the second point.
How to rotate it?
I just use this code to rotate the object
[X Y Z] = cylinder(1);
Z = 10*Z;
h=surf(X,Y,Z);
rotate(h,[1 0 0],45)
axis([-10 10 -10 10 -10 10]);
[X Y Z] = cylinder(1);
Z = 10*Z;
h=surf(X,Y,Z);
axis([-10 10 -10 10 -10 10]);
crt = 1
while crt == 1
rotate(h,[1 0 0],10)
drawnow;
pause(0.1);
end
what is crt?
and this line
rotate(h,[1 0 0],10)
what is [1 0 0]?
crt was created to do infinite loop in line 'while crt==1'
and
rotate(h,[1 0 0],10) means
h = object handle
[1 0 0] = direction of rotation, as we know [x y z]
10 = alpha degrees, you rotate the object 10 degrees
That might help me.
I notice that the cylinder always started from point(0,0,0).
is that anywhere to change that?
Of course you can.
You can do modification on X Y Z values
Eq :
[X Y Z] = cylinder(1);
Z = 10*Z;
X = X-20;
Y = Y-5;
h=surf(X,Y,Z);
axis([-10 10 -10 10 -10 10]);

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More Answers (3)

The pushbutton to clear the second axes should just look something like
axes(handles.axes2); % Do this immmediately upon entering callback function
cla reset;
If it doesn't mention anything about handles.axes1 after you set the current axes to #2 then it will not do anything to axes #1.
Walter Roberson
Walter Roberson on 17 Dec 2011

0 votes

My recommendation is to specifically parent all graphics activity. I give an example here, which also has a link to a post in which I explain why it is important.

1 Comment

i saw one of your example has the following codes:
f = figure();
ax = axes('Parent',f);
but the defined 'f' is to plot on a pop out axes.
if now i already have an axes in my GUI(tag with axes1), how am i going to define the 'f'?

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for n = 1:3
if n==1;
axes(handles.axes1);
hold off;
cla reset;
elseif n==2;
axes(handles.axes2);
hold off;
cla reset;
else
axes(handles.axes3);
hold off;
cla reset;
end;
end;

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