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Using RoadRunner Scene in SCANeR Studio

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Luis
Luis on 1 Jun 2023
Answered: Nishan Nekoo on 8 Aug 2023
I am looking to build terrain in RoadRunner but use SCANeR Studio as my vehicle simulation software. I have attempted to export the scene as an ASAM OpenDRIVE file (.xodr) and directly import it into SCANeR Studio, however, it is not a perfect conversion. The terrain and assets do not import because SCANeR expects a different file type for assets and objects (.ive). Additionally, the road profiles are altered when exported into SCANeR.
I have also attempted to use Unreal Engine as an intermediary between the two software packages. Using the RoadRunner plugins for UE, I can import the RoadRunner scene into UE, however, I run into troubles getting from UE to SCANeR. I am aware of the UE plugins provided by SCANeR, though the process is still rather complicated.
Does anyone have any experience using RoadRunner scenes with SCANeR Studio or have any suggestions for other methods that may work?

Answers (1)

Nishan Nekoo
Nishan Nekoo on 8 Aug 2023
Hi Luis, with RoadRunner you can also export to the OpenSceneGraph format which includes the .ive format.: https://www.mathworks.com/help/roadrunner/ug/export-to-openscenegraph.html
This should allow you to capture the assets and objects.
Could this work for you potentially?

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