3D Sphere projection in Matlab
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Hi to all,
I have a problem making sphere projection in Matlab. I have a lot of horizontal (i = 1:360) and vertical (j = 1:180) values that represents a distance between the geometric center of an object and the outher limit of the bubble. I am using the mesh function and it shows perfect results but only in 2D projection. Also, I am using formula (see below) to transform the spherical coordinates to Cartesien coordinates. After this tranformation, the result is half-sphere design that is not suitable for my presentation and also it is much harder to understand the results. The result should be presented as irregular bubble around the object (center of the coordinate system, position 0-0-0).
Is there any possible way to make full sphere using my values (mentioned "i" and "j")?
sph2cart formula
n=1;
for i=1:360
for j=1:180
[x(n), y(n), z(n)] = sph2cart(deg2rad(i),deg2rad(j),final_results(j,i));
n=n+1;
end
end
x_int = linspace(min(x),max(x));
y_int = linspace(min(y),max(y));
[X, Y] = meshgrid(x_int,y_int);
Z = griddata(x,y,z, X,Y, 'cubic');
surf(X,Y,Z)
Answers (3)
interpolate in spherical coordinates
i = rand(20,1);
j = rand(20,1);
r = 1 + 0.1*rand(20,1);
i1 = linspace(min(i),max(i),30);
j1 = linspace(min(j),max(j),30);
[I,J] = meshgrid(i1,j1); % fine mesh
R = griddata(i,j,r,I,J); % interpolate in spherical system
[x,y,z] = sph2cart(I,J,R); % convert to cartesian
[x1,y1,z1] = sph2cart(i,j,r);
[xs,ys,zs] = sphere(30);
plot3(x1,y1,z1,'.r')
surface(x,y,z)
surface(xs,ys,zs,'facecolor','none','edgecolor',ones(1,3)*0.3)
view(45,45)
axis equal
1 Comment
Dominik Jerinic
on 19 Sep 2021
I worked on this for a while yesterday, without success. Today, I used a relatively straightforward approach that simply flips ‘Z’ by subtracting it from the minimum of the existing ‘Z’, and then plotting it on the same axes.
See if this does what you want with your ‘final_results’ matrix —
final_results = 1 + rand(180,360)/10;
n=1;
for i=1:360
for j=1:180
[x(n), y(n), z(n)] = sph2cart(deg2rad(i),deg2rad(j),final_results(j,i));
n=n+1;
end
end
x_int = linspace(min(x),max(x));
y_int = linspace(min(y),max(y));
[X, Y] = meshgrid(x_int,y_int);
Z = griddata(x,y,z, X,Y, 'cubic');
figure
surf(X,Y,Z)
hold on
surf(X,Y,min(Z(:))-Z)
hold off
view(30,30)
axis('equal')
title('Original View')
figure
surf(X,Y,Z)
hold on
surf(X,Y,min(Z(:))-Z)
hold off
view(45,90)
axis('equal')
title('Oblique Top View')
figure
surf(X,Y,Z)
hold on
surf(X,Y,min(Z(:))-Z)
hold off
view(45,0)
axis('equal')
title('Oblique Side View')
Experiment to get different results.
.
7 Comments
I still have no idea what you want.
Try this —
x_bl = 2;
y_bl = 1;
z_bl = 0.5;
V_bl = -5;
V_bl_v = 0;
mi = 0;
URE_sop_h = 0.715;
URE_sop_v = 0.5;
O_poz = 10;
%% 1. layer
gs_bl = zeros (180, 360);
xy_bl_max = max (x_bl, y_bl);
d_first_layer = max (xy_bl_max, z_bl) / 2;
first_layer = gs_bl + d_first_layer;
%% 2. layer
if V_bl == 0
V_bl_h = 0;
elseif V_bl > 0
V_bl_h = (V_bl^2 - V_bl_v^2)^0.5;
elseif V_bl < 0
V_bl_h = - (V_bl^2 - V_bl_v^2)^0.5;
end
Vjer_p_h = (URE_sop_h / 2 * 6) + mi;
G_p_h_max = abs(V_bl_h) / O_poz;
Vjer_p_v = (URE_sop_v / 2 * 6) + mi;
G_p_v_max = abs(V_bl_v) / O_poz;
if V_bl >= 0
for i = 1:360
for j = 1:180
if i >= 270 || i <= 90
if j <= 90 && V_bl_v >= 0
G_p_h (i) = Vjer_p_h + cosd (i) * G_p_h_max;
G_p_v (j) = Vjer_p_v + cosd (j) * G_p_v_max;
elseif j < 90 && V_bl_v < 0
G_p_h (i) = Vjer_p_h;
G_p_v (j) = Vjer_p_v;
elseif j > 90 && V_bl_v > 0
G_p_h (i) = Vjer_p_h;
G_p_v (j) = Vjer_p_v;
elseif j >= 90 && V_bl_v <= 0
G_p_h (i) = Vjer_p_h + cosd (i) * G_p_h_max;
G_p_v (j) = Vjer_p_v - cosd(j) * G_p_v_max;
end
else G_p_h (i) = Vjer_p_h;
G_p_v (j) = Vjer_p_v;
end
G_p_hv (j,i) = (G_p_h (i)^2 + G_p_v (j)^2)^0.5;
second_layer (j,i) = first_layer (j,i) + G_p_hv (j,i);
end
end
else
for i = 1:360
for j = 1:180
if i <= 270 && i >= 90
if j <= 90 && V_bl_v >= 0
G_p_h (i) = Vjer_p_h - cosd (i) * G_p_h_max;
G_p_v (j) = Vjer_p_v + cosd (j) * G_p_v_max;
elseif j < 90 && V_bl_v < 0
G_p_h (i) = Vjer_p_h;
G_p_v (j) = Vjer_p_v;
elseif j > 90 && V_bl_v > 0
G_p_h (i) = Vjer_p_h;
G_p_v (j) = Vjer_p_v;
elseif j >= 90 && V_bl_v <= 0
G_p_h (i) = Vjer_p_h - cosd (i) * G_p_h_max;
G_p_v (j) = Vjer_p_v - cosd (j) * G_p_v_max;
end
else G_p_h (i) = Vjer_p_h;
G_p_v (j) = Vjer_p_v;
end
G_p_hv (j,i) = (G_p_h (i)^2 + G_p_v (j)^2)^0.5;
second_layer (j,i) = first_layer (j,i) + G_p_hv (j,i);
end
end
end
% 2D graphics
mesh (1:360, 1:180, second_layer)
title ('final\_results')
% 3D graphics
n=1;
for i=1:360
for j=1:180
[x(n), y(n), z(n)] = sph2cart(deg2rad(i),deg2rad(j),second_layer(j,i));
n=n+1;
end
end
x_int = linspace(min(x),max(x), 1000);
y_int = linspace(min(y),max(y), 1000);
[X, Y] = meshgrid(x_int,y_int);
Z = griddata(x,y,z, X,Y, 'cubic');
surf(X,Y,Z, 'EdgeColor','none')
axis('equal')
% THIS 2D FORMULA MAKES PERFECT RESULTS. WHEN YOU CHANGE "V_bl" FROM 5 TO
% -5 RESULT IS AS EXPECTED.
% THIS 3D GRAPHICS FORMULA MAKE HALF-SPHERE BUBBLE AND I NEED FULL-SPHERE
% IRREGULAR BUBBLE ACCORDING TO GIVEN VALUES. WHEN YOU CHANGE "V_bl" FROM 5 TO
% -5 RESULT IS INCORRECT BECAUSE I GET THE SAME SHAPE.
figure
surf(X,Y,Z, 'EdgeColor','none')
hold on
surf(X,Y, min(Z(:))-Z+0.5, 'EdgeColor','none')
hold off
view(30,30)
axis('equal')
title('Original View')
figure
surf(X,Y,Z, 'EdgeColor','none')
hold on
surf(X,Y,min(Z(:))-Z+0.5, 'EdgeColor','none')
hold off
view(45,90)
axis('equal')
title('Oblique Top View')
figure
surf(X,Y,Z, 'EdgeColor','none')
hold on
surf(X,Y,min(Z(:))-Z+0.5, 'EdgeColor','none')
hold off
view(45,0)
axis('equal')
title('Oblique Side View')
.
Dominik Jerinic
on 20 Sep 2021
I have never used bubblechart3, however looking at the documentation, it appears to be a version of scatter3. If you have more of these spheres and want to put them in different locations, the only requirement is to translate the coordinates by adding constant values to them.
Example —
x_bl = 2;
y_bl = 1;
z_bl = 0.5;
V_bl = -5;
V_bl_v = 0;
mi = 0;
URE_sop_h = 0.715;
URE_sop_v = 0.5;
O_poz = 10;
%% 1. layer
gs_bl = zeros (180, 360);
xy_bl_max = max (x_bl, y_bl);
d_first_layer = max (xy_bl_max, z_bl) / 2;
first_layer = gs_bl + d_first_layer;
%% 2. layer
if V_bl == 0
V_bl_h = 0;
elseif V_bl > 0
V_bl_h = (V_bl^2 - V_bl_v^2)^0.5;
elseif V_bl < 0
V_bl_h = - (V_bl^2 - V_bl_v^2)^0.5;
end
Vjer_p_h = (URE_sop_h / 2 * 6) + mi;
G_p_h_max = abs(V_bl_h) / O_poz;
Vjer_p_v = (URE_sop_v / 2 * 6) + mi;
G_p_v_max = abs(V_bl_v) / O_poz;
if V_bl >= 0
for i = 1:360
for j = 1:180
if i >= 270 || i <= 90
if j <= 90 && V_bl_v >= 0
G_p_h (i) = Vjer_p_h + cosd (i) * G_p_h_max;
G_p_v (j) = Vjer_p_v + cosd (j) * G_p_v_max;
elseif j < 90 && V_bl_v < 0
G_p_h (i) = Vjer_p_h;
G_p_v (j) = Vjer_p_v;
elseif j > 90 && V_bl_v > 0
G_p_h (i) = Vjer_p_h;
G_p_v (j) = Vjer_p_v;
elseif j >= 90 && V_bl_v <= 0
G_p_h (i) = Vjer_p_h + cosd (i) * G_p_h_max;
G_p_v (j) = Vjer_p_v - cosd(j) * G_p_v_max;
end
else G_p_h (i) = Vjer_p_h;
G_p_v (j) = Vjer_p_v;
end
G_p_hv (j,i) = (G_p_h (i)^2 + G_p_v (j)^2)^0.5;
second_layer (j,i) = first_layer (j,i) + G_p_hv (j,i);
end
end
else
for i = 1:360
for j = 1:180
if i <= 270 && i >= 90
if j <= 90 && V_bl_v >= 0
G_p_h (i) = Vjer_p_h - cosd (i) * G_p_h_max;
G_p_v (j) = Vjer_p_v + cosd (j) * G_p_v_max;
elseif j < 90 && V_bl_v < 0
G_p_h (i) = Vjer_p_h;
G_p_v (j) = Vjer_p_v;
elseif j > 90 && V_bl_v > 0
G_p_h (i) = Vjer_p_h;
G_p_v (j) = Vjer_p_v;
elseif j >= 90 && V_bl_v <= 0
G_p_h (i) = Vjer_p_h - cosd (i) * G_p_h_max;
G_p_v (j) = Vjer_p_v - cosd (j) * G_p_v_max;
end
else G_p_h (i) = Vjer_p_h;
G_p_v (j) = Vjer_p_v;
end
G_p_hv (j,i) = (G_p_h (i)^2 + G_p_v (j)^2)^0.5;
second_layer (j,i) = first_layer (j,i) + G_p_hv (j,i);
end
end
end
% 2D graphics
mesh (1:360, 1:180, second_layer)
title ('final\_results')
% 3D graphics
n=1;
for i=1:360
for j=1:180
[x(n), y(n), z(n)] = sph2cart(deg2rad(i),deg2rad(j),second_layer(j,i));
n=n+1;
end
end
x_int = linspace(min(x),max(x), 1000);
y_int = linspace(min(y),max(y), 1000);
[X, Y] = meshgrid(x_int,y_int);
Z = griddata(x,y,z, X,Y, 'cubic');
surf(X,Y,Z, 'EdgeColor','none')
axis('equal')
% THIS 2D FORMULA MAKES PERFECT RESULTS. WHEN YOU CHANGE "V_bl" FROM 5 TO
% -5 RESULT IS AS EXPECTED.
% THIS 3D GRAPHICS FORMULA MAKE HALF-SPHERE BUBBLE AND I NEED FULL-SPHERE
% IRREGULAR BUBBLE ACCORDING TO GIVEN VALUES. WHEN YOU CHANGE "V_bl" FROM 5 TO
% -5 RESULT IS INCORRECT BECAUSE I GET THE SAME SHAPE.
figure
surf(X,Y,Z, 'EdgeColor','none')
hold on
surf(X,Y, min(Z(:))-Z+0.5, 'EdgeColor','none')
surf(X+5,Y+5,Z+5, 'EdgeColor','none')
surf(X+5,Y+5, (min(Z(:))-Z+0.5)+5, 'EdgeColor','none')
hold off
view(30,30)
axis('equal')
title('Original View With Two Spheres')
% figure
% surf(X,Y,Z, 'EdgeColor','none')
% hold on
% surf(X,Y,min(Z(:))-Z+0.5, 'EdgeColor','none')
% hold off
% view(45,90)
% axis('equal')
% title('Oblique Top View')
%
% figure
% surf(X,Y,Z, 'EdgeColor','none')
% hold on
% surf(X,Y,min(Z(:))-Z+0.5, 'EdgeColor','none')
% hold off
% view(45,0)
% axis('equal')
% title('Oblique Side View')
.
Dominik Jerinic
on 20 Sep 2021
Star Strider
on 20 Sep 2021
I am completely lost.
I have done th best I can, and I am stopping here.
.
Dominik Jerinic
on 21 Sep 2021
My pleasure!
One final attempt —
x_bl = 2;
y_bl = 1;
z_bl = 0.5;
V_bl = -5;
V_bl_v = 0;
mi = 0;
URE_sop_h = 0.715;
URE_sop_v = 0.5;
O_poz = 10;
%% 1. layer
gs_bl = zeros (180, 360);
xy_bl_max = max (x_bl, y_bl);
d_first_layer = max (xy_bl_max, z_bl) / 2;
first_layer = gs_bl + d_first_layer;
%% 2. layer
if V_bl == 0
V_bl_h = 0;
elseif V_bl > 0
V_bl_h = (V_bl^2 - V_bl_v^2)^0.5;
elseif V_bl < 0
V_bl_h = - (V_bl^2 - V_bl_v^2)^0.5;
end
Vjer_p_h = (URE_sop_h / 2 * 6) + mi;
G_p_h_max = abs(V_bl_h) / O_poz;
Vjer_p_v = (URE_sop_v / 2 * 6) + mi;
G_p_v_max = abs(V_bl_v) / O_poz;
if V_bl >= 0
for i = 1:360
for j = 1:180
if i >= 270 || i <= 90
if j <= 90 && V_bl_v >= 0
G_p_h (i) = Vjer_p_h + cosd (i) * G_p_h_max;
G_p_v (j) = Vjer_p_v + cosd (j) * G_p_v_max;
elseif j < 90 && V_bl_v < 0
G_p_h (i) = Vjer_p_h;
G_p_v (j) = Vjer_p_v;
elseif j > 90 && V_bl_v > 0
G_p_h (i) = Vjer_p_h;
G_p_v (j) = Vjer_p_v;
elseif j >= 90 && V_bl_v <= 0
G_p_h (i) = Vjer_p_h + cosd (i) * G_p_h_max;
G_p_v (j) = Vjer_p_v - cosd(j) * G_p_v_max;
end
else G_p_h (i) = Vjer_p_h;
G_p_v (j) = Vjer_p_v;
end
G_p_hv (j,i) = (G_p_h (i)^2 + G_p_v (j)^2)^0.5;
second_layer (j,i) = first_layer (j,i) + G_p_hv (j,i);
end
end
else
for i = 1:360
for j = 1:180
if i <= 270 && i >= 90
if j <= 90 && V_bl_v >= 0
G_p_h (i) = Vjer_p_h - cosd (i) * G_p_h_max;
G_p_v (j) = Vjer_p_v + cosd (j) * G_p_v_max;
elseif j < 90 && V_bl_v < 0
G_p_h (i) = Vjer_p_h;
G_p_v (j) = Vjer_p_v;
elseif j > 90 && V_bl_v > 0
G_p_h (i) = Vjer_p_h;
G_p_v (j) = Vjer_p_v;
elseif j >= 90 && V_bl_v <= 0
G_p_h (i) = Vjer_p_h - cosd (i) * G_p_h_max;
G_p_v (j) = Vjer_p_v - cosd (j) * G_p_v_max;
end
else G_p_h (i) = Vjer_p_h;
G_p_v (j) = Vjer_p_v;
end
G_p_hv (j,i) = (G_p_h (i)^2 + G_p_v (j)^2)^0.5;
second_layer (j,i) = first_layer (j,i) + G_p_hv (j,i);
end
end
end
% 2D graphics
mesh (1:360, 1:180, second_layer)
title ('final\_results')
% 3D graphics
n=1;
for i=1:360
for j=1:180
[x(n), y(n), z(n)] = sph2cart(deg2rad(i),deg2rad(j),second_layer(j,i));
n=n+1;
end
end
x_int = linspace(min(x),max(x), 1000);
y_int = linspace(min(y),max(y), 1000);
[X, Y] = meshgrid(x_int,y_int);
Z = griddata(x,y,z, X,Y, 'cubic');
surf(X,Y,Z, 'EdgeColor','none')
axis('equal')
% THIS 2D FORMULA MAKES PERFECT RESULTS. WHEN YOU CHANGE "V_bl" FROM 5 TO
% -5 RESULT IS AS EXPECTED.
% THIS 3D GRAPHICS FORMULA MAKE HALF-SPHERE BUBBLE AND I NEED FULL-SPHERE
% IRREGULAR BUBBLE ACCORDING TO GIVEN VALUES. WHEN YOU CHANGE "V_bl" FROM 5 TO
% -5 RESULT IS INCORRECT BECAUSE I GET THE SAME SHAPE.
lower_half = 4.25*ones(180,360);
n=1;
for i=1:360
for j=1:180
[x(n), y(n), z2(n)] = sph2cart(deg2rad(i),deg2rad(j),lower_half(j,i));
n=n+1;
end
end
x_int = linspace(min(x),max(x), 1000);
y_int = linspace(min(y),max(y), 1000);
[X, Y] = meshgrid(x_int,y_int);
Z2 = griddata(x,y,z2, X,Y, 'cubic');
figure
surf(X,Y,Z, 'EdgeColor','none')
hold on
surf(X,Y, min(Z(:))-Z2+0.6, 'EdgeColor','none')
hold off
view(30,30)
axis('equal')
title('Original View')
figure
surf(X,Y,Z, 'EdgeColor','none')
hold on
surf(X,Y,min(Z(:))-Z2+0.6, 'EdgeColor','none')
hold off
view(45,90)
axis('equal')
title('Oblique Top View')
figure
surf(X,Y,Z, 'EdgeColor','none')
hold on
surf(X,Y,min(Z(:))-Z2+0.6, 'EdgeColor','none')
hold off
view(45,0)
axis('equal')
title('Oblique Side View')
This provides a smooth lower half, however the circumferences do not exactly match, so I leave that for you to resolve, since I have never been able to figure out how your code works.
This is the best I can do, and my final effort.
.
Dominik Jerinic
on 19 Sep 2021
0 votes
2 Comments
Star Strider
on 19 Sep 2021
I do not have your ‘final_results’ matrix (that I assume is (180x360), since that is how you are addressing it), so I cannot determine what the problem is.
My impression is that your matrix depicts half a sphere, and that you want to plot the whole sphere. I assume that you want a mirror image of the data you have, reflected so that it becomes two symmetric hemispheres, and my code does exactly that.
I need to have the ‘final results’ matrix to work with if you want me to help you with it.
.
Dominik Jerinic
on 19 Sep 2021
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