Save value from Edit Text box from GUI in a text file and on start load value
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I have a edit text box . When i run the program and write in edit1 box the value eg. 513 number, with a button i must save to a text file the 513 value (eg. data.txt), and next time when i run the program the function must read 513 from data.txt and put the read value from text file in edit text box. My code is:
gui_Singleton = 1;
gui_State = struct('gui_Name', mfilename, ...
'gui_Singleton', gui_Singleton, ...
'gui_OpeningFcn', @gui_OpeningFcn, ...
'gui_OutputFcn', @gui_OutputFcn, ...
'gui_LayoutFcn', [] , ...
'gui_Callback', []);
if nargin && ischar(varargin{1})
gui_State.gui_Callback = str2func(varargin{1});
end
if nargout
[varargout{1:nargout}] = gui_mainfcn(gui_State, varargin{:});
else
gui_mainfcn(gui_State, varargin{:});
end
function gui_OpeningFcn(hObject, eventdata, handles, varargin)
handles.output = hObject;
guidata(hObject, handles);
function varargout = gui_OutputFcn(hObject, eventdata, handles)
varargout{1} = handles.output;
function varargout = gui(varargin)
function edit1_Callback(hObject, eventdata, handles)
function edit1_CreateFcn(hObject, eventdata, handles)
if ispc && isequal(get(hObject,'BackgroundColor'), get(0,'defaultUicontrolBackgroundColor'))
set(hObject,'BackgroundColor','white');
end
}
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