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Porous Texture Interpolation

version 1.0.0 (2.61 MB) by Arash Rabbani
Make Hybrid Porous textures from two initial textures with ones and zeros


Updated 15 May 2020

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Porous Texture interpolation is implemented here. Assume you have got two
binary maps of zeros and ones which gives a texture similar to a porous media. If you want to find
a hybrid combination of two textures, this code helps you.
You can control the similarity weight (W).
A1 and A2 are two 3-D or 2D arrays with the same size contain only zero
and one, W is the similarity weight between 0 to 1, which 1 means 100%
similarity to A1 texture and vice versa.

If you use this code in your research please cite this paper:
Also, the used methodology is described there.

By Arash Rabbani

Cite As

Rabbani, A., Shams, R., & Babaei, M. (2020). DeePore: a deep learning workflow for rapid and comprehensive characterization of porous materials. arXiv preprint arXiv:2005.03759.

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MATLAB Release Compatibility
Created with R2020a
Compatible with any release
Platform Compatibility
Windows macOS Linux

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