Image transformation matrix
Get the Image to Camera transformation matrix
Inputs:
* W,H the width and height of the original camera image
* flen the focal length of the camera (as well as the distance between the camera and the image center)
(Note: All angles below move clockwise: NESW, down-forward-up, botton-left to top-right)
* pan is the angle of rotation around Z from North [left-right] corresponds to azimuth: 0<=pan<360
* tilt is the angle of rotation around X from Down [down-up], corresponds to zenith: 0<=tilt<=180
* roll is the angle of rotation around Y clockwise [side-to-side], (depends on horizon line) 0<=roll<360
Outputs:
* T is the PlaneToCamection matrix that gets the points from 2D to 3D
To get 3D points from 2D points: pts3D = T \ ptsIm;
To get 2D points from 3D points: ptsIm = T * pts3D;
Cite As
Adina Stoica (2024). Image transformation matrix (https://www.mathworks.com/matlabcentral/fileexchange/46053-image-transformation-matrix), MATLAB Central File Exchange. Retrieved .
MATLAB Release Compatibility
Platform Compatibility
Windows macOS LinuxCategories
- Image Processing and Computer Vision > Image Processing Toolbox > Geometric Transformation and Image Registration >
Tags
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!Discover Live Editor
Create scripts with code, output, and formatted text in a single executable document.
Version | Published | Release Notes | |
---|---|---|---|
1.0.0.0 |