UISWITCHRENDERER
Two reasons to set the renderer yourself are
* To make your printed or exported figure look the same as it did on the
screen. The rendering method used for printing and exporting the figure
is not always the same method used to display the figure.
* To avoid unintentionally exporting your figure as a bitmap within a vector
format. For example, high-complexity MATLAB plots typically render using
OpenGL or Z-buffer. If you export a high-complexity figure to the EPS or
EMF vector formats without specifying a rendering method, either OpenGL or
Z-buffer might be used, each of which creates bitmap graphics. Storing a
bitmap in a vector file can generate a very large file that takes a long
time to print. If you use one of these formats and want to make sure that
your figure is saved as a vector file, be sure to set the rendering method
to Painter's.
UISWITCHRENDERER
adds the pushtool to the current figure.
UISWITCHRENDERER(hFig)
adds the pushtool to the figure with handle hFig.
UISWITCHRENDERER('auto')
adds the pushtool to the each new created figure automatically.
UISWITCHRENDERER('remove')
remove the automatically adding of pushtools for new figures.
See also: ALWAYSONTOP (in FileExchange)
Cite As
Elmar Tarajan (2024). UISWITCHRENDERER (https://www.mathworks.com/matlabcentral/fileexchange/19352-uiswitchrenderer), MATLAB Central File Exchange. Retrieved .
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