How to rotate a plane in 3D around arbitrary point ?

Hi,
I want to a rotate a plane in 3D around arbitrary point. Given is the normal vector n of the plane, a point on the plane p and a point t. The plane should be rotated around the point t.
How can I generated the new normal vector and the new point in the plane?
Anin

2 Comments

Looking for the correct rotation matrices would be a start I suppose.
I have the rotation matrices and can rotate around O but I don't know hoe rotate around another point

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 Accepted Answer

Hi,
Maybe you can decompose the procedure in two steps. First you apply the linear part of the transform to the normal vector of the plane, so you get the normal of the transformed plane.
Then you compute the position of the transformed point P. You first need to translate by -T, then you apply the rotation matrix, and you translate back by +T.
Once you have transformed normal vector and transformed plane origin, this should be enough for reprenting the transformed plane.

2 Comments

Thanks! But I don't understand the first part of your answer. What should I do with the normal vector? Should I translate the normal vector too or should I only apply the roation matrix to the normal vector?
you don't have to translate the vector, this will not make sense. You just need to apply the 3-by-3 rotation matrix to the vector.

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