Simulating friction on floor for a humanoid in simmechanics second generation

I am currently working on a humanoid simulation on simmechanics 2G and working on getting the friction on the floor working. For the normal force, we are using the overdamped spring model for the floor. I have tried out the following ways to simulate friction:
1) Put overdamped springs in the two horizontal axes.
2) I tried to adapt the same function as used in the simmechanics 1g stiction block for friction: F = -drag_coef*v - constant - k*exp(-trans_coef*v)
Both of them don't seem to work, as the humanoid still keeps slipping on the floor. Any other suggestions on how else it can be implemented?

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on 14 Nov 2015

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on 14 Nov 2015

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