Detect object overlapping in Simscape Multibody
Show older comments
Hello community,
I'm currently working on a project where I'm trying to support my development with Simscape Multibody. The project involves a system consisting of multiple cylinders that are attached to rigid rods (modelled as solids). To ensure flawless motion of the system, I want to build a Simscape model to detect potential collisions in the multibody system.
Ideally, I want to actuate all the cylinders automated to reach all possible positions and automatically detect where objects overlap (and export this information to verify it in my CAD-software).
Normally in SimScape, when objects are overlapping (e.g. a cylinder piston "crashing" into its housing), nothing happens as these end stops have to be specified in the joint properties. Is there a way to detect overlapping objects without letting them collide (and bring the motion to a stop) as it would be the case when you use the "spatial contact force" block?
Thanks in advance.
Accepted Answer
More Answers (0)
Categories
Find more on Applications in Help Center and File Exchange
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!