How to apply velocity + acceleration to a position?
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Roger Stafford
on 26 Nov 2014
You can approach this problem two ways. One is symbolic and other is numeric. As you are probably aware, you have two entirely independent differential equations here which simplifies things both for the numeric and symbolic methods.
For the symbolic approach you can either use matlab's 'dsolve' function to obtain analytic expressions for x and y versus time t, or you can use your calculus to solve these differential equations by hand. The latter is simple to do. For example, your equation
dvx/dt = -0.0004*vx ^2
can be expressed as
=1/vx^2*dvx = 0.0004*dt
and both sides can easily be integrated.
For the numeric approach you can set up these differential equations to be solved using one of the 'ode' functions. Read about them at:
http://www.mathworks.com/help/matlab/math/ordinary-differential-equations.html
Youssef Khmou
on 26 Nov 2014
You can verify this primary solution theoretically :
t=0:100e-3:20;
V0x=1000;
Alpha=0.0004;
Beta=0.25;
Vx=1./(Alpha*t-V0x);
Vy=exp(-Beta*t)+10/Beta;
If it is correct, you can integrate for second time to get (x,y)
5 Comments
Roger Stafford
on 26 Nov 2014
Edited: Roger Stafford
on 26 Nov 2014
I got somewhat different results, Youssef:
vx = 1/(Alpha*t+1/v0x)
vy = 10/Beta*(exp(-Beta*t)-1) <-- Corrected
Roger Stafford
on 26 Nov 2014
Both of those function should be easy to integrate, Steven. The one with vx leads to the indefinite integral
integral of 1/(k1*t+k2) with respect to t
If you consult an integral table, you will find that this indefinite integral will be a certain logarithm. The second function with vy when integrated gives you another exponential minus a constant times t. Also if you use matlab's 'int' function, it will give you the same result. Although you could have solved them using an 'ode' solver, there is hardly any point with something this simple.
In each of these indefinite integrals you will have to assume some value for the x and y initial values at t = 0 in order to evaluate the constants of integration. At that point you are ready to make your plots. Your line "t=0:100e-3:20;" was premature. It is only needed for making plots unless you intended to do integration using 'trapz', which uses discrete values.
Roger Stafford
on 27 Nov 2014
I assume that the symbol 'Vxi' means the same as 'x'. If so, I don't quite agree with your result.
What we have already obtained is the equation
vx = dx/dt = 1/(0.0004*t+0.001)
as the result of the first integration. To find x as a function of t, we need to integrate the expression on the right hand side. Its integral is:
x = 1/0.0004*log(0.0004*t+0.001) + C
where C is the appropriate constant of integration. If you want x to be zero when t is zero, then C must be -1/0.0004*log(0.001), which then gives the final answer of:
x = 1/0.0004*log(0.0004*t+0.001) - 1/0.0004*log(0.001)
= 1/0.0004*(log(0.0004*t+0.001)-log(0.001))
= 1/0.0004*log((0.0004*t+0.001)/0.001)
= 2500*log(0.4*t+1)
Your expression for 'y' ('Vyi') looks basically correct except that it is equal to -160 when t is zero. It needs to have a constant of integration of 160 added if you want it to be zero when t is zero.
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