Simulation 3D Ultrasonic Sensor
Libraries:
Automated Driving Toolbox /
Simulation 3D
Aerospace Blockset /
Animation /
Simulation 3D
UAV Toolbox /
Simulation 3D
Simulink 3D Animation /
Simulation 3D /
Sensors
Description
The Simulation 3D Ultrasonic Sensor block generates detections from range measurements taken by an ultrasonic sensor mounted on an ego vehicle in a 3D simulation environment rendered using the Unreal Engine® from Epic Games®. The block calculates range measurements based on the distance between the sensor and the closest point on the detected object.
If you set Sample time to -1
, the block uses the
sample time specified in the Simulation 3D Scene Configuration block. To use
this sensor, you must include a Simulation 3D Scene Configuration block in your
model.
Tip
The Simulation 3D Scene Configuration block must execute before the Simulation 3D Ultrasonic Sensor block. That way, the Unreal Engine 3D visualization environment prepares the data before the Simulation 3D Ultrasonic Sensor block receives it. To check the block execution order, right-click the blocks and select Properties. On the General tab, confirm these Priority settings:
Simulation 3D Scene Configuration —
0
Simulation 3D Ultrasonic Sensor —
1
For more information about execution order, see Control and Display Execution Order (Simulink).
Ports
Output
Has object — Detectable object present in sensor field-of-view
scalar
Detectable object present in the sensor field-of-view, returned as a Boolean scalar. An object is considered detectable if its closest distance to the sensor is greater than the minimum detection-only range specified in the Detection ranges (m) parameter.
Has range — Range measurement possible for object present in sensor field-of-view
scalar
Range measurement is possible for an object present in the sensor field-of-view, returned as a Boolean scalar. For any object in the field-of-view, range measurement is possible if its closest distance to the sensor is greater than the minimum-distance range specified in the Detection ranges (m) parameter.
Range — Distance measurement to closest object
scalar
Distance measurement to the closest object, returned as a nonnegative scalar, in meters.
Translation — Sensor location
real-valued 1-by-3 vector
Sensor location along the X-axis, Y-axis, and Z-axis of the scene. The Translation values are in the world coordinates of the scene. In this coordinate system, the Z-axis points up from the ground. Units are in meters.
Dependencies
To enable this port, on the Ground Truth tab, select Output location (m) and orientation (rad).
Data Types: double
Rotation — Sensor orientation
real-valued 1-by-3 vector
Roll, pitch, and yaw sensor orientation about the X-axis, Y-axis, and Z-axis of the scene. The Rotation values are in the world coordinates of the scene. These values are positive in the clockwise direction when looking in the positive directions of these axes. Units are in radians.
Dependencies
To enable this port, on the Ground Truth tab, select Output location (m) and orientation (rad).
Data Types: double
Parameters
Mounting
Sensor identifier — Unique sensor identifier
1
(default) | positive integer
Specify the unique identifier of the sensor. In a multisensor system, the sensor identifier enables you to distinguish between sensors. When you add a new sensor block to your model, the Sensor identifier of that block is N + 1, where N is the highest Sensor identifier value among the existing sensor blocks in the model.
Example: 2
Parent name — Name of parent vehicle
Scene Origin
(default) | vehicle name
Name of the parent to which the sensor is mounted, specified as Scene
Origin
or as the name of a vehicle in your model. The vehicle names
that you can select correspond to the Name parameters of the
simulation 3D vehicle blocks in your model. If you select Scene
Origin
, the block places a sensor at the scene origin.
Example: SimulinkVehicle1
Mounting location — Sensor mounting location
Origin
(default) | Front bumper
| Rear bumper
| Right mirror
| Left mirror
| Rearview mirror
| Hood center
| Roof center
| ...
Sensor mounting location.
When Parent name is
Scene Origin
, the block mounts the sensor to the origin of the scene. You can set the Mounting location toOrigin
only. During simulation, the sensor remains stationary.When Parent name is the name of a vehicle, the block mounts the sensor to one of the predefined mounting locations described in the table. During simulation, the sensor travels with the vehicle.
Vehicle Mounting Location | Description | Orientation Relative to Vehicle Origin [Roll, Pitch, Yaw] (deg) |
---|---|---|
Origin | Forward-facing sensor mounted to the vehicle origin, which is on the ground and at the geometric center of the vehicle (see Coordinate Systems for Unreal Engine Simulation in Automated Driving Toolbox (Automated Driving Toolbox)) | [0, 0, 0] |
| Forward-facing sensor mounted to the front bumper | [0, 0, 0] |
| Backward-facing sensor mounted to the rear bumper | [0, 0, 180] |
Right mirror | Downward-facing sensor mounted to the right side-view mirror | [0, –90, 0] |
Left mirror | Downward-facing sensor mounted to the left side-view mirror | [0, –90, 0] |
Rearview mirror | Forward-facing sensor mounted to the rearview mirror, inside the vehicle | [0, 0, 0] |
Hood center | Forward-facing sensor mounted to the center of the hood | [0, 0, 0] |
Roof center | Forward-facing sensor mounted to the center of the roof | [0, 0, 0] |
Roll, pitch, and yaw are clockwise-positive when looking in the positive direction of the X-axis, Y-axis, and Z-axis, respectively. When looking at a vehicle from above, the yaw angle (the orientation angle) is counterclockwise-positive because you are looking in the negative direction of the axis.
The X-Y-Z mounting location of the sensor relative to the vehicle depends on the vehicle type. To specify the vehicle type, use the Type parameter of the Simulation 3D Vehicle with Ground Following to which you mount the sensor. To obtain the X-Y-Z mounting locations for a vehicle type, see the reference page for that vehicle.
To determine the location of the sensor in world coordinates, open the sensor block. Then, on the Ground Truth tab, select the Output location (m) and orientation (rad) parameter and inspect the data from the Translation output port.
Specify offset — Specify offset from mounting location
Select this parameter to specify an offset from the mounting location by using the Relative translation [X, Y, Z] (m) and Relative rotation [Roll, Pitch, Yaw] (deg) parameters.
Relative translation [X, Y, Z] (m) — Translation offset relative to mounting location
[0, 0, 0]
(default) | real-valued 1-by-3 vector
Translation offset relative to the mounting location of the sensor, specified as a real-valued 1-by-3 vector of the form [X, Y, Z]. Units are in meters.
If you mount the sensor to a vehicle by setting Parent name to the name of that vehicle, then X, Y, and Z are in the vehicle coordinate system, where:
The X-axis points forward from the vehicle.
The Y-axis points to the left of the vehicle, as viewed when looking in the forward direction of the vehicle.
The Z-axis points up.
The origin is the mounting location specified in the Mounting location parameter. This origin is different from the vehicle origin, which is the geometric center of the vehicle.
If you mount the sensor to the scene origin by setting Parent name to Scene Origin
, then X, Y, and Z are in the world coordinates of the scene.
For more details about the vehicle and world coordinate systems, see Coordinate Systems for Unreal Engine Simulation in Automated Driving Toolbox (Automated Driving Toolbox).
Example: [0,0,0.01]
Dependencies
To enable this parameter, select Specify offset.
Relative rotation [Roll, Pitch, Yaw] (deg) — Rotational offset relative to mounting location
real-valued 1-by-3 vector
Rotational offset relative to the mounting location of the sensor, specified as a real-valued 1-by-3 vector of the form [Roll, Pitch, Yaw]. Roll, pitch, and yaw are the angles of rotation about the X-, Y-, and Z-axes, respectively. Units are in degrees.
If you mount the sensor to a vehicle by setting Parent name to the name of that vehicle, then X, Y, and Z are in the vehicle coordinate system, where:
The X-axis points forward from the vehicle.
The Y-axis points to the left of the vehicle, as viewed when looking in the forward direction of the vehicle.
The Z-axis points up.
Roll, pitch, and yaw are clockwise-positive when looking in the forward direction of the X-axis, Y-axis, and Z-axis, respectively. If you view a scene from a 2D top-down perspective, then the yaw angle (also called the orientation angle) is counterclockwise-positive because you are viewing the scene in the negative direction of the Z-axis.
The origin is the mounting location specified in the Mounting location parameter. This origin is different from the vehicle origin, which is the geometric center of the vehicle.
If you mount the sensor to the scene origin by setting Parent
name to Scene Origin
, then
X, Y, and Z are in
the world coordinates of the scene.
For more details about the vehicle and world coordinate systems, see Coordinate Systems for Unreal Engine Simulation in Automated Driving Toolbox (Automated Driving Toolbox).
Example: [0,0,10]
Dependencies
To enable this parameter, select Specify offset.
Sample time — Sample time
-1
(default) | positive scalar
Sample time of the block, in seconds, specified as a positive scalar. The 3D simulation environment frame rate is the inverse of the sample time.
If you set the sample time to -1
, the block inherits its sample time from
the Simulation 3D Scene Configuration block.
Sensor Parameters
Detection ranges (m) — Detection range vector of ultrasonic sensor (m)
[0.03 0.15 5.5]
(default) | 1-by-3 nonnegative real-valued vector of form [minDetOnlyRange
minDistRange maxDistRange]
Detection range vector of the ultrasonic sensor, specified as a 1-by-3 nonnegative
real-valued vector of the form [minDetOnlyRange minDistRange
maxDistRange]
, where minDetOnlyRange < minDistRange <
maxDistRange
. Units are in meters. These values determine the detections
and distance values returned by the ultrasonic sensor.
When the detected object is at a distance between
minDistRange
andmaxDistRange
, the sensor returns a positive distance value.When the detected object is at a distance between
minDetOnlyRange
andminDistRange
, the sensor detects the object, but cannot determine the distance and returns a value of0
.When the object is at a distance below
minDetOnlyRange
or abovemaxDistRange
, the sensor returns an empty cell array.
Horizontal field of view (deg) — Horizontal field of view of ultrasonic sensor
70
(default) | positive real scalar
Horizontal field of view of ultrasonic sensor, specified as a positive real
scalar. This field of view defines the total angular extent spanned by the sensor in
the horizontal direction. You must specify the horizontal field of view
horizontalFOV
in the range (0, 180). Units are in degrees.
Vertical field of view (deg) — Vertical field of view of ultrasonic sensor
35
(default) | positive real scalar
Vertical field of view of ultrasonic sensor, specified as a positive real scalar. This field of view defines the total angular extent spanned by the sensor in the vertical direction. You must specify the vertical field of view in the range (0, 180). Units are in degrees.
Ground Truth
Output location (m) and orientation (rad) — Output location and orientation of sensor
off
(default) | on
Select this parameter to output the translation and rotation of the sensor at the Translation and Rotation ports, respectively.
Version History
Introduced in R2024a
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