Modeling Multibody Mechanical Systems with Simscape
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This course focuses on how to model rigid-body mechanical systems in the Simulink® environment using Simscape Multibody™ (formerly SimMechanics™). Topics include:
- Modeling simple multibody systems
- Creating custom geometries and compound bodies
- Creating reusable models of mechanical systems
- Assembling, guiding, and verifying mechanisms
- Importing models from CAD software
- Modeling contact forces between bodies
- Combining Simulink, Simscape™, and Simscape Multibody blocks
Day 1 of 1
Modeling Rigid Bodies
Objective: Discuss the components that make up mechanical models and how to define them in Simscape Multibody.
- Defining basic rigid bodies
- Visualizing systems
- Adding coordinate frames
- Creating compound rigid bodies
- Specifying joints
- Setting initial conditions
Assembling Mechanisms
Objective: Define and configure kinematics of a multibody machine in Simscape Multibody.
- Defining custom rigid bodies
- Reusing components with subsystems and masks
- Guiding and verifying a closed-loop mechanism
- Actuating joint motion
- Logging simulation results
Importing CAD Models
Objective: Import existing parts from CAD platforms into Simscape Multibody.
- Importing rigid bodies from CAD
- Defining custom reference frames
- Applying joint limits and internal mechanics
Modeling Contact Forces
Objective: Model the contact forces between bodies.
- Modeling contact forces
- Sensing contact forces
- Improving simulation performance
- Creating contact proxies using point clouds
Connecting to Simscape and Simulink
Objective: Connect Simscape Multibody blocks to Simscape and Simulink blocks.
- Connecting multibody models to Simscape
- Controlling multibody models with Simulink
- Locking joints during simulation
Level: Intermediate
Duration: 1 day
Languages: Deutsch, English, 中文, 日本語, 한국어