Main Content

RoadRunner Fundamentals

Camera movement, coordinate systems, object selection, asset creation, triangulation, scene editing

Whether you are modifying a scene built on imported data or creating a new scene, understanding fundamental concepts such as camera movement and object selection can make you more productive when using RoadRunner. You can apply an understanding of common scene editing behaviors to new scene editing tools that you have not used before.

Tools

World Settings ToolConfigure geographic position and size of environment model for data import and export
Measurement ToolMeasure positions, distances, and angles in scene
Screenshot ToolGenerate and save image of current camera view

Topics

Basics

RoadRunner Project and Scene System

A project folder contains assets (3D models, texture maps, vector graphics, and so on) that are shared by multiple RoadRunner scenes.

Camera Control in RoadRunner

Navigate 3D scenes using RoadRunner camera controls.

Window Layouts

The RoadRunner user interface is organized into panes. You can customize the layout of these panes to meet your preferences.

Coordinate Space and Georeferencing

Understand RoadRunner coordinate systems and map projections.

Keyboard Shortcuts and Mouse Actions for RoadRunner

Use keyboard shortcuts to increase productivity while using RoadRunner.

Tools and Assets

Choose a RoadRunner Tool

The RoadRunner toolbar contains a variety of tools for editing scenes. The tool that you select determines the objects that you can select and edit in the scene editing canvas.

Create, Import, and Modify Assets

Create assets by modifying existing RoadRunner assets or by importing files created outside of RoadRunner.

RoadRunner Asset Types

Assets are 3D models, textures, GIS files, and other data that are shared by multiple RoadRunner scenes.

Scene Editing

Manipulate Scene Objects

In RoadRunner, the tool that you select can affect which objects in a scene that you can select, move, create, delete, or modify.

Point Editing

Some RoadRunner objects, such as prop instances, are modeled as points. Learn common steps to create, delete, and modify point instances.

Curve Editing

Some RoadRunner data models are built on top of curve sequences, including roads, prop curves, and marking curves. Learn common steps to create, delete, and modify these curve instances.

Polygon Editing

Some RoadRunner data models are polygon-based, such as prop and marking polygons. Learn common steps to create, delete, and modify these polygon instances.

Tangent Editing

Some RoadRunner data models, including roads, are built on top of curves and curve sequences. The control points of these curves contain tangents that can be adjusted to smooth or kink the resulting boundaries. Learn common steps for editing tangents and enforcing tangent continuity.

Span Editing

Various attributes are represented as parametric spans along lanes, roads, and other objects. Learn common steps to create, delete, and modify these span instances.

Region Graph Editing

Some RoadRunner data models are built on top of graphs of curve-bounded regions. Learn common steps to create, delete, and modify these region graphs.

Troubleshooting

Graphics and Startup Issues

Address RoadRunner graphics issues (such as black render windows or poor performance) and crashes on startup.

Obtain RoadRunner Log Files

Locate RoadRunner log files to help with debugging issues.

Resolve Geometry Issues

Enable visualization of geometric issues related to triangulation.