Loaded-contact friction between two rotating bodies
Brakes & Detents/Rotational
The Loaded-Contact Rotational Friction block simulates friction between two rotating bodies loaded with a normal force.
The block is implemented as a structural component based on the Fundamental Friction Clutch block. From the locked state, the clutch unlocks if the friction force exceeds the static friction, as defined by the static coefficient of friction and current normal force. For details on how the locking and unlocking are modeled, see the Fundamental Friction Clutch block reference page.
Friction torque is transmitted for normal forces larger than the Threshold force parameter.
B and F are rotational conserving ports associated with the driving and driven shafts, respectively. N is the physical signal terminal through which you import the normal force.
Select how to parameterize the loaded-contact friction. The
Define effective radius.
Define effective radius —
Provide a value for the friction effective radius.
Effective radius reff.
Must be greater than zero. The default is
From the drop-down list, choose units. The default is millimeters
Define annular region —
Define the friction effective radius in terms of the inside and outside
diameters of the friction disk. If you select this option, the panel
changes from its default.
Select how to specify the kinetic friction coefficient. The
Fixed kinetic friction coefficient.
Fixed kinetic friction coefficient —
Provide a fixed value for the kinetic friction coefficient.
The kinetic, or Coulomb, friction coefficient. Must be greater
than zero. The default is
Table lookup kinetic friction coefficient —
Define the kinetic friction coefficient by one-dimensional table lookup
based on the relative angular velocity between disks. If you select
this option, the panel changes from its default.
The static, or peak, value of the friction coefficient. Must
be greater than the kinetic friction coefficient. The default is
Relative velocity below which the two surfaces can lock. For
the surfaces to lock, the torque across the B and F rotational ports
must be less than the product of the effective radius, the static
friction coefficient, and the applied normal force. The default is
From the drop-down list, choose units. The default is radians/second
The normal force applied to the physical signal port N must
exceed the Threshold force parameter value to
be applied to the contact. Forces below the Threshold force are
not applied, and there is consequently no transmitted frictional torque.
The default is
From the drop-down list, choose units. The default is newton
Viscous drag coefficient μvisc for
computing the drag torque. The coefficient depends on the type of
operating fluid, fluid temperature, and the maximum distance between
the disks. The default is
From the drop-down list, choose units. The default is newton-meters/(radians/second)
Select the initial condition applied to the Fundamental Friction Clutch state inside the block:
Locked — Rotational
ports B and F are initially locked together. This is the default.
Unlocked — Rotational
ports B and F are initially sliding relative to each other.
The block simulates friction between two rotating bodies loaded with a normal force. When the two rotating bodies are not locked, the friction torque is determined with the following equations:
τfr = N· μ· reff · sign(ω) + τvisc ,
τvisc = μvisc· ω ,
|ro||Disk outside radius|
|ri||Disk inside radius|
|ω||Relative angular velocity|
|τvisc||Viscous drag torque|
|μvisc||Viscous drag torque coefficient|
The model does not account for inertia. Add inertia terms externally to the B and F ports as required.
The model computes the torque assuming a uniform distribution of the normal force.